![]() ![]() In normal difficulty a typical party composition should be fine, as it was with DoS1. Stuff like save scumming, needing to pre-position every single fight, needing specific builds/strats to be viable - leave that to hard difficulty and higher. ![]() As it is right now, half of every fight 99% of your skills/spells are useless, and for me that isn't fun. I think I will enjoy this a lot more if there was a mod which either removes phys/magic armor completely from all mobs in the game (buff their health to compensate) - or leaves it in but removes the skill effect immunity from it. The combat and difficulty scaling.Īll mobs in the game have phys/magic armor (which is fine), but it grants them complete immunity to 99% of the skills/spells in the game(which sucks). Everything in the game is completely exceptionally amazingly awesome, an amazing crpg from top to bottom for sure, except one thing. Played this for a good few hours on normal difficulty, still wandering around act 1.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |